CH4HS

 

About sessions

Grace Oakley - Digital resources in early childhood literacy: What does the research say?   
It is important for teachers to select and use quality digital resources to engage and support children in their learning. There are many digital resources available commercially and through teacher networking platforms, and teachers can create their own digital resources that are customised to their students’ needs. In this presentation, Grace Oakley will discuss what the research says about choosing and using digital resources, with a particular emphasis on literacy learning in the early years of school.

Andrew Barrett - For Google's sake, that news is FAKE!
How to spot fake news online using Google, fact checkers and common sense!

Russell Scott- Cross Curricular AR and VR
By 2030 augmented reality is projected to be a 1 trillion dollar industry – that’s 200 times bigger than the film industry. The new digital realities of AR and VR are rapidly moving from being curious new technologies to being an integrated part of our work environment. This session will look at what this future looks like for students, and demonstrate practical (and easy!) ways to integrate AR and VR across different subjects .

Rashmi Watson- Embedding whole-school practices for ongoing development  
Rashmi has worked with several schools to embed whole-school strategies to embed continuous development practices. In this session, participants will hear a summary of her work and have the chance to create some technology plans to take back to school.

David Donnelly -Curriculum and standards that affect everyone
In this session, David will be discussing updates to sample documentation provided by School Curriculum and Standards (SCSA), who the School Curriculum and Standards (SCSA) are as well as what role the Authority plays in education in Western Australia. Whilst doing so David will share some observations and best practices he has seen in various schools across the state, unpack the relevant policy documents and answer burning questions about the Digital Technologies curriculum in WA. 

Gemma Scarparolo - Utilising technology to be inclusive and engage all learners in the Humanities and Social Sciences learning area
Technology can be used by teachers to both engage students in learning and make learning more accessible. This interactive session will provide an overview of some of the ways that technology can be used to engage students and make learning more accessible for students when teaching the Humanities and Social Sciences in primary school classrooms.

Zina Cordery - Google Site for Educators
Google Sites provide educators and students with the ability to create beautiful web pages that can be used in many ways in the classroom. In this session, you will learn how you can use Google Sites to have students develop Learning Portfolios that look at development of knowledge and understanding over time, helping students see learning as on ongoing process of inquiry, experimentation, and reflection. Educators can develop teaching resources using Google Sites and Professional Teaching Portfolios to capture evidence of one’s entire teaching career. Bring along your laptop and log in details for your Google Account to be able to participate in the workshop.

Shaloni Naik- Discover and explore the world of Adobe tools 
In this session Shaloni will share her experiences of design teaching and learning tasks using Adobe Photoshop, Illustrator, Indesign and Animate CC. She will look at new features of Creative Cloud tools and how to use them in a variety of ways to build visual communication skills. The hands-on part of this session will explore how to use Adobe Sparks to create graphics, collages, flyers, videos and animations that look professional in just a few taps. You will also learn about the new Adobe Creative Educator Program.

Rachael Lehr- Authentic Use of Digital Technologies in Early Years Education
This session will showcase the ways in which schools can authentically integrate the use of digital technologies in early years classrooms.

Michelle Ellis and Blair Johnston- Commence your cybersecurity journey today!   
Blair and Michelle will present Cyber Security - Scams, Schemes and Challenges. Learn about the different industries that are employing cybersecurity consultants, test your skills at password cracking, understand your data and who has access to it, and experience being an ethical hacker. This one-hour presentation will make you aware of the need to be cyber secure from the classroom to the staffroom. Enjoy the resources along that way that can be used back in schools.

Alex Coulter- Use robotics and engineering to teach the K-10 curriculum!
This session will demonstrate how technology be implemented and utilised across a variety of K-10 subjects to help increase student understanding and engagement. Participants will learn about the engineering design process and how to construct and program a robot (the Hummingbird:Bit) in order to differentiate the content, process, and product for their students in their respective subject areas. Participants will need to bring a fully charged laptop with the BlueBird Bluetooth Connector installed (Link: https://www.birdbraintechnologies.com/install-shortcuts/). All other materials will be provided.

Greg Port and Drew Mayhills- Learnings from Lockdown – a future-focused response
COVID has demanded that schools think differently about nearly every aspect of their operations, from admin support, provisioning of devices, community wellbeing and most importantly, teaching and learning. In this session Greg and Drew will unpack their response, reflect on the key learnings that continue to drive innovation and speak to some of the exciting new opportunities on the horizon

Linda- Playing with EV3 Robots  
In this session you will be asked to let your guard down and ‘play’ with Lego Mindstorm EV3 Robots. Become a student in Ms Gillham’s Y09 Coding and Robotics class and play with robots designed, created and programmed by Year 9 students @ MTCC. Hands on experience to tinker, build, control, drive or program with Lego’s intuitive icon-based programming module or Python.