About sessions
Kim Maslin - Unplugged Digital Citizenship Activities for the Primary School Classroom
Teaching digital citizenship doesn’t have to mean extensive use of expensive, complicated technology! In this session, Kim will share engaging activities that integrate Digital Technologies, English, Health, Mathematics and ICT Capability curriculum without the need for apps, robots or devices.
David Donnelly/Petra Trinke- Effective assessment and Unpacking the Primary Digital Technologies Exemplars
This session focuses on effective Assessment Tasks, Marking Keys and Grading as well as the expectations of the School Curriculum and Standards Authority (SCSA). 2022 SCSA will be collecting grades. What does this mean for you? Petra will present the SCSA website updates and unpack the Exemplars with a Year 3-6 focus. This will include effective implementation of the exemplars, sequence of content, curriculum links and of course assessment (Summative and formative).
Franca Dillon- Engaging Students and the Community in Outdoor Learning using Digital Technologies, Locally and Globally
Bunbury PS was part of an Innovation Partnership Project which explored using digital technologies in outdoor learning. Digital technologies played a key role in creating the outdoor projects. Projects include: Aboriginal Reconciliation, ANZAC, Resiliency, Road Safety, local school history and Waterwise. This session will share some of the schools journey and apps used to create the outdoor eBooks. The eBooks can be accessed locally and globally by students, staff and the wider community using a QR code. Data from the QR code on each eBook can be collected and/or monitored. The school has been recognised for the innovation by the Innovation Unit, Department of Education personal, community members and other schools around the state.
Group presentation -Examples of Integrating Digital Technology into Classroom Teaching and Learning Programs
In this session participants will get hands on experiences on below apps:
Jacob French- Green Screen by Doink (participants would need to bring an ipad with the app dowloaded)
This session will provide a walkthrough of the iOS Green screen app by Do ink. The app makes it simple for teachers and students to create Green screen videos and images for a range of activities. After a brief overview of how the app has been used to support student learning, sample images will be provided so that participants can follow along with the presenter on a step-by-step tutorial task.
Neeshia Delaporte and Renae Guelfi- Lego WeDo 2 (participates would need to bring an ipad with the app downloaded)
In this session participants will explore, create and share how LEGO WeDo 2.0……supports the digital technologies curriculum, in particular coding. Participants be provided with examples classroom application and assessment ideas. Bunbury PS uses Lego WeDo 2 with students in Years 3—4.
Andrea Doherty- BeeBots/Blue-Bots (participants would need to bring an ipad with the app downloaded)
BeeBots/Blue-Bots are a programmable floor robots. BeeBots use directional arrows to move and turn 90*. They can be easily integrated into English, Mathematics, Geography, History and Technologies teaching and learning programs. This session will provide practical class activities that can be used for teaching and assessing. The session will also provide an opportunity for teachers to collaboratively ‘have a go’ at creating and designing their own Beebots mat and support lesson activities.
Veronica Marley- Using iMovie (participants would need to bring an ipad with the app dowloaded)
Participants attending this session will gain an understanding of how to use the iMovie app. Links will be made to how the app can be used in English to demonstrate student understanding of themes, genres and moods/tones. Participants will learn how they can use movie trailers to entice their audience (students) to read a book. Links to the Digital Technologies curriculum will be made as well as other learning areas. Ideas will also be provided on how iMovie can be applied across learning areas. Participants will be able to explore iMovie app and create their own iMove trailer.
Tegan Marley - Book Creator (participants would need to bring an ipad with the app downloaded) This session will focus on using the Book Creator app within a Primary School setting. Book Creator is an open-ended creation tool designed to give students a blank canvas to share their learning. In this session participants will look at Book Creator project ideas, the features of the app, and then experience hands on activities for exploring the app including setting a goal for how it could be implemented into a classroom.
Sarah Hill and Lou Cimetta- ICT General Capabilities Playground
Todays learners have never known a time without technology, and many develop screen literacy well ahead of print literacy. Effective teachers harness technology as a powerful tool for creation, enabling learners to express their ideas through photography, video, voice recordings, music, drawings and text. Join Sarah Hill from Lumos Learning and Lou Cimetta from Blueprint Learning to explore a range of developmentally appropriate, curriculum-based strategies and tools that put your learners in the driving seat with technology. Experiment with digital and physical equipment that can support your program in a safe and supportive environment.
Michelle Pestel - Experiential learning through Minecraft Education Edition
What’s this Minecraft block world all about? This session requires participants to have the Minecraft Education Edition application installed with a login account. An overview of Minecraft Education Edition will be described in relation to the ‘specialised teacher features’ you can access to facilitate unique learning experiences. Immerse yourself in a new skin and learn the basic survival skills of building and crafting in this virtual world. Be inspired to integrate Minecraft Education into a broad spectrum of curriculum areas. Explore the Microsoft Education Learn Centre and gain your badge as a Certified Minecraft Education Teacher to successfully launch Minecraft in your school.
David Donnelly/Petra Trinke- New Computer Science Curriculum and Unpacking the 7-10 Digital Technologies Exemplars
This session will provide an update on the new Computer Science Curriculum that is planned for implementation in Year 11 in 2023. The 7-10 exemplars will be unpacked and information will be given about effective implementation. This will include information about the exemplars purpose, sequence of content, curriculum links and of course assessment (Summative and formative).
Christine Koopman- Escape room using computational thinking skills
To adequately address computational thinking in schools, we should be providing opportunities for students to organise data logically, break down problems into parts, define abstract concepts and design and use algorithms, patterns and models. This hands-on session will provide ideas and sample ‘escape room’ scenarios to construct challenges that build engaged and capable learners; create learner-centered experiences that allow students to collaborate, think conceptually, critically and creatively, and utilise prior knowledge for deeper comprehension.
Michelle Ellis - 'Where are the girls?' - What do we need to do to fill the STEM gap
STEM (science, technology, engineering, and mathematics) related occupations are growing significantly faster than other occupations. (Youth in STEM Research-Summary of Results 2019/2020). However, there is a concern that millions of projected STEM jobs will go unfilled (The state of STEM education told through stats 2021). Looking at Australian figures from 2018 to 2021 at the university and high school levels, the future is looking bleak. The figures stated that the university STEM qualified workforce was made up of 71% male and 29% women. For the VET STEM qualified labour force was made up of 92% male and 8% women (2020 Australia’s STEM Workforce Report). The total number of year 12 females enrolled in AIT or CSC ATAR and General were 481 in 2018 to 410 in 2021 compared to 1408 year 12 males in 2018 to 1490 in 2021 in AIT and CSC ATAR and General (Schools Curriculum and Standards Authority (SCASA) Statistical Reports Secondary Education Statistics 2018, 2021).
Soumita Kale - Cyber Security is not Cyber Safety - so how do we become cyber secure? Essential 8 cyber strategies
Cyber Security is not Cyber Safety - so how do we become cyber secure?
The Australian Government has released a set of 8 strategies that people should employ to be cyber secure. We need to be teaching and practicing these in our classrooms. Join us as we walk, talk, and play with some of these strategies and learn how to embed them in our daily lives. We will cover ethical hacking cracking and ways we can strengthen ourselves!
Alex Coulter- Mechatronics in Secondary Schools – Teaching 21st Century Skills and STEAM Knowledge Simultaneously
Mechatronics is a multidisciplinary branch of engineering that focuses students on the engineering of both electrical and mechanical systems. Through mechatronics students are introduced to the construction and programming robots to perform simple tasks such as line following, searching and retrieving, and data logging. By undertaking a variety of projects that range from completing a series of simple tasks to solving complex problem-based scenarios, students are able to create intelligent automated devices.
This session will feature several small group activities where you will be able to learn about the fundamentals required to teach mechatronics in secondary schools. Some of the activities will include programming microcontrollers, controlling the speed and direction of motors, utilising various types of sensors, as well as many other interesting tutorials.
Zac Matthews- Flipped Learning and leveraging the power of digital tools
As we continue responding to the pandemic, it can be challenging to keep up with learning programs and curriculum goals. Fortunately, digital tools can help us combat our time deficit and reclaim some control. In this session, we will focus on leveraging Flipped Learning to ensure we get more value out of our teaching time. The goal of this session is to support you in the design and implementation of your own flipped lessons.